Working with Hi-Poly models definitely makes it harder on your PC and in turn can slow the whole process down. I also experimented a lot with importing and exporting between ZBrush and 3DS Max so lots of good take away points there.
I also learned a lot more about UVWs and the unwrapping process! Getting nice materials is definitely a huge part of a successful final image.
So my next project is going to use some elements from this scene, but will be a lot brighter and hopefully have a warmer feel :)
I will also render out a few more images from this scene when I get a chance.
Here is one final render.
Here is a clay render
Great work! How long did it take to complete?
ReplyDelete