I finally completed my goblin prison warden scene. This final render was constructed with Zbrush, 3DS Max, rendered with Vray and post processing in After Effects and Photoshop. The last few stages were a little bit rushed but I'm pretty happy with the final image. Full sized image here
Showing posts with label Goblin. Show all posts
Showing posts with label Goblin. Show all posts
Things are coming along quite nicely on this project, I've learnt SO much!!
This test render actually marks quite a turning point in my creative development.
I have now ironed out my Zbrush to 3DS Max workflow. Displacement with Vray works really well if the settings are perfect!
I'll be sure to added some detailed information under the Learning section of this blog relating to displacement once i've finished this project.
So the scene and all the modelling is done! (minus) the eyes for my character.
From here i'll be experimenting further with rendering in Vray and moving onto textures and materials!
I have now ironed out my Zbrush to 3DS Max workflow. Displacement with Vray works really well if the settings are perfect!
I'll be sure to added some detailed information under the Learning section of this blog relating to displacement once i've finished this project.
So the scene and all the modelling is done! (minus) the eyes for my character.
From here i'll be experimenting further with rendering in Vray and moving onto textures and materials!
Still plugging away at my goblin prison project. I've now pretty much completed most of my Zbrush work for this phase and I'm happy to say I've finally bedded down my workflow of Zbrush to 3dsmax! This has taken a lot of time, experimenting reading etc, but I now have a method that can get great results in Vray for 3dsmax! Looking forward to some great renders!
As a side note I've read a lot of tutorials and posts stating that Zbrushs UV workflow doesn't yield good results, especially when using displacement maps. I must say I don't agree. At least in this project using UV master or even the AUVTiles has worked nicely, even with poly painted textures. Still, having said that, if you are painting textures in 2D say in photoshop then you'll need better UV layouts than the ones Zbrush generates.
So to show off my new workflow, here is some quick Vray renders of the goblins accessories, all using displacement maps on low poly meshes and also using poly painted textures.
As a side note I've read a lot of tutorials and posts stating that Zbrushs UV workflow doesn't yield good results, especially when using displacement maps. I must say I don't agree. At least in this project using UV master or even the AUVTiles has worked nicely, even with poly painted textures. Still, having said that, if you are painting textures in 2D say in photoshop then you'll need better UV layouts than the ones Zbrush generates.
So to show off my new workflow, here is some quick Vray renders of the goblins accessories, all using displacement maps on low poly meshes and also using poly painted textures.
Dagger in Sheath
Pants and Belt
Leather Shawl
Leather Cap
Bone Pendant
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