Here is a run down on the workflow I went through to get to the final render
1. zSketch Concept
Using zSpheres and zSketch I drew out the basic module I was looking for. It was originally going to be a Chinese dragon, but it evolved into a snake.
2. Sculpting Phase
From here I created a skin for the zSketch and began sculpting. I mainly used the brushes Move, Dam Standard, Smooth and Standard. I also used the insert mesh and dyna-mesh feature to allow me to add the teeth and tongue, which I sculpted separately.
Next I continued to add more details and created a scales brush to add the scale details, I also used appended two subtools for the eyes. You can see below a couple of different scale patterns I tested on the snake,
4. Poly-Painting and Rendering
Next I began to paint the model, firstly but creating base layers then adding more colours and details as I progressed. I then output a couple of test renders at various stages to see some lighting effects and how the colours would look. It was here that I decided to run with the fire snake theme.
4. Post Production
The final step was to do some post production working photoshop. I had never done any extensive post production work before so this was a great learning experience. In zBrush you can render out various passes, when is great for then importing into photoshop. Below you can see a specular pass. I also added the fire and heat effects in photoshop. The final render is shown below.
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