Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts
Slowly found some time to work for on my Gnome character. I had some instability issues with Zbrush when I was trying to apply various surface noise on the hat, so I ended up going with texture based bump and displacement.

I'm now about 1/4 the way through the texturing and shaders so hopefully another update really soon.


The idea for my next image came to me from a few different points of inspiration. One part came from the mother of one of my step-daughters friends bought us a small hairy gnome ornament, it intrigued me as it had a lot of hair and a beard and its hat covered its eyes. Another part of inspiration came from chatting to some mates at the pub who were talking about living in a giant hat..all very bizarre I know! Ultimately the idea was born, I wanted to create an interesting gnome character that had a village or house in his large hat! Lets see how it turns out.

Heres a couple of WIP screens.

Building a base mesh in Zbrush.




Creating some clothes in 3ds Max.


Been jumping around on a few projects lately and dam Elder Scrolls Online as also drawn my attention a bit too much!

But I'm working on a project that will involve many different scenes. I just wanted to make a quick post if even for my own benefit of a couple lighting only indoor shots rendered in Vray.

I'm in the process of texturing now and I also have a character from Zbrush I will be putting in the scene as well.



I finally completed my goblin prison warden scene. This final render was constructed with Zbrush, 3DS Max, rendered with Vray and post processing in After Effects and Photoshop. The last few stages were a little bit rushed but I'm pretty happy with the final image. Full sized image here



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