Showing posts with label prison. Show all posts
Showing posts with label prison. Show all posts
I finally completed my goblin prison warden scene. This final render was constructed with Zbrush, 3DS Max, rendered with Vray and post processing in After Effects and Photoshop. The last few stages were a little bit rushed but I'm pretty happy with the final image. Full sized image here



Things are coming along quite nicely on this project, I've learnt SO much!! This test render actually marks quite a turning point in my creative development.
I have now ironed out my Zbrush to 3DS Max workflow. Displacement with Vray works really well if the settings are perfect!
I'll be sure to added some detailed information under the Learning section of this blog relating to displacement once i've finished this project.
So the scene and all the modelling is done! (minus) the eyes for my character.
From here i'll be experimenting further with rendering in Vray and moving onto textures and materials!

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