Showing posts with label sculpting. Show all posts
Showing posts with label sculpting. Show all posts
Slowly found some time to work for on my Gnome character. I had some instability issues with Zbrush when I was trying to apply various surface noise on the hat, so I ended up going with texture based bump and displacement.

I'm now about 1/4 the way through the texturing and shaders so hopefully another update really soon.


The idea for my next image came to me from a few different points of inspiration. One part came from the mother of one of my step-daughters friends bought us a small hairy gnome ornament, it intrigued me as it had a lot of hair and a beard and its hat covered its eyes. Another part of inspiration came from chatting to some mates at the pub who were talking about living in a giant hat..all very bizarre I know! Ultimately the idea was born, I wanted to create an interesting gnome character that had a village or house in his large hat! Lets see how it turns out.

Heres a couple of WIP screens.

Building a base mesh in Zbrush.




Creating some clothes in 3ds Max.


Here are 3 viking speed sculpts I did about a month ago. The object and the current project I'm working on is taking one of these concepts and re-topo to a game suitable model, something fairly low-poly..under 5k polys. The hand painting the textures, I'm also doing a lot more tradition drawing lately, anything to help strengthen my art skills.

Here the viking concepts.


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