So i've decided to have a crack the modelling a low-ploy head/face. Again I will be following a tutorial but I will try give it a bit of my own 'flavor' where possible.
I've started with a box and using vertex maniuplation moulded the basic head shape. Using many of the edge tools such as 'cut' and 'connect' I began creating additional polys for the nose. I found that I ended up with way to many edges and polys but slowly worked at it and removed what I didnt need. (Lots of patience was needed)
Must alway remember to keep to four-sided polys whenever possible.
So now the head has a nose...
Low Poly Head with Nose
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