I figure modelling is a good base to start with and it was also what I remembered most about from all the years ago.
I've definately got the hang of driving around the viewports, the two basic models below probably took me about 4-5 hours in total to complete. I find myself being a little bit fussy which is maybe holding be back a little bit. I'm trying to perfectly position every vertex, which is not really nessacary with these low-poly models. There are so many tools and options, it is very overwhelming. But I think I am getting the hang of vertex and edge manipulation.
Knight Chess Piece
Built with a spine cage and the Symmetry modifier.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNT4fIlogzhkSketN1ouZecVTNpnzTuiqPhb2J1wShZeEEOxREZbPCuyuU8S9TBT94_paagYUCfmxvR_gt3CXsR82ODr3wbVFrcr0Rq6p6E6WZnaGh2BRRe45pkaq3iK0Aste1xEOv3vX-/s320/Knight_Chess.jpg)
P38 Fighter Plane
Modelled using transformed primitives, bend modifier used on the wings.
I was happy how this one turned out.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilixpGsO9LEQKAJUxzNEqmFSqTdb2od7ouRPgkJHt20_kTZfJmMCc2ReJjvtsdduclgeIziG3uSki1PZNchtdsLjJ2aqN8dt9yv5eIGm-TGR2l8PQqXfE0OK9gTl0hr0aWQeuQnU6i222D/s320/fighter_plane.jpg)
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