Over the past 6 months or so I've taken a detour from the 3D art world and been focusing on more traditional drawing. I have a habit of doing things backwards in the creative world so I felt like my traditional art skills could do with some practice and I must say I've really enjoyed the simplistic feel of pencil and paper.
I also recently explored some digital painting in photoshop using my Wacom tablet and it was a lot of fun. I have intermediate Photoshop skills [.....]
Most 3D artists would agree the creating solid UVWs is critical, but also sucks balls. For me personally, anyway that I can get decent UVs created in the fast possible time is a winner!
If you are working with Zbrush and 3ds Max this workflow is fast and can be useful for a lot of situations.
1 - GoZ
Make sure your GoZ is setup between Zbrush and Max and make sure it is working correctly so you can freely send meshes between the two software packages.
2 - Setup Seams
Zbrush's UV Master is awesome at unwrapping meshes with little or no UV distortion. Where is fails is creating seams in the right places! [.....]
First post for 2016!
Late last year I spend quite a bit of time in Unity and modelling some pow poly chars which I will post at some stage.
I lost a bit of motivation and inspiration so I moved onto some character concept work in Zbrush. I wanted to build something quite alien this time and I blocked out a sort of scorpion character which I think turned out well for a quick sculpt.
I've since scrapped this concept and gone with a new [.....]