Managed to put in some solid time over the past couple weeks to finish this one off. I'm actually really happy with how this one turned out. I definitely feel I've improved a lot in a few areas. Always learning though, never 100% satisfied, but great to call another image done.
Workflow
Sculpting and poly-painting in Zbrush, modelling, shaders in 3dsmax and rendered in Vray. Post production in Photoshop
Things I like
I think the number one thing I like most about this project is the [.....]
Gnome Home - Update
Slowly found some time to work for on my Gnome character. I had some instability issues with Zbrush when I was trying to apply various surface noise on the hat, so I ended up going with texture based bump and displacement.
I'm now about 1/4 the way through the texturing and shaders so hopefully another update really soon.
[.....]
Know Gnome
The idea for my next image came to me from a few different points of inspiration. One part came from the mother of one of my step-daughters friends bought us a small hairy gnome ornament, it intrigued me as it had a lot of hair and a beard and its hat covered its eyes. Another part of inspiration came from chatting to some mates at the pub who were talking about living in a giant hat..all very bizarre I know! Ultimately the idea was born, I wanted to [.....]
Completed Project - Joe Pikey
I've been working on and off on this character for quite a number of months. I've called it done on 31st December 2014.
I feel like i'm always saying i've 'learnt a lot' doing this project. But I really have learnt a lot! From sharping up the displacement workflow, to experimenting a lot more with shaders and Vray render settings. So ultimately I think I've improved in a number of areas, but still so much more to learn and try.
I'm going to try something new [.....]