I've been using the new 'Ribbon' tool bar in Max 2010. (Although it feels like everything is new to me)
I like the tool bar better than the stardard parameter rollouts I think.
The helmet was modelled starting with a box with spherify applied, then symmetry.
I especially loved using the 'extrude along path' method of creating the horns! Very quick!
I also learned something very helpful!! Scene Hold! 'Ctrl+H' to Hold 'Ctrl+Alt+H' recover!
Helmet #1

Helmet #2 - This has a little bit of distortion near the base of the horns.

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