Most 3D artists would agree the creating solid UVWs is critical, but also sucks balls. For me personally, anyway that I can get decent UVs created in the fast possible time is a winner!
If you are working with Zbrush and 3ds Max this workflow is fast and can be useful for a lot of situations.
1 - GoZ
Make sure your GoZ is setup between Zbrush and Max and make sure it is working correctly so you can freely send meshes between the two software packages.
2 - Setup Seams
Zbrush's UV Master is awesome at unwrapping meshes with little or no UV distortion. Where is fails is creating seams in the right places! [.....]