Cheap Hair & Fur

I've called this post 'Cheap Hair & Fur' for the simple fact that creating decent hair systems in various cgi packages generally involves purchasing some pricey addon. E.g. HairFarm.

While i'm sure these addons make life easier I wanted to experiment with some workflows that used some of the inbuilt tools available in the software packages I use already. That being Zbrush and 3ds Max.

In the past I have experimented with Zbrushes fibermesh. This can get some pretty cool results and I love that you [.....]

Indoor Vray scene

Been jumping around on a few projects lately and dam Elder Scrolls Online as also drawn my attention a bit too much!

But I'm working on a project that will involve many different scenes. I just wanted to make a quick post if even for my own benefit of a couple lighting only indoor shots rendered in Vray.

I'm in the process of texturing now and I also have a character from Zbrush I will be putting in the scene as well.



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Viking Concept

Here are 3 viking speed sculpts I did about a month ago. The object and the current project I'm working on is taking one of these concepts and re-topo to a game suitable model, something fairly low-poly..under 5k polys. The hand painting the textures, I'm also doing a lot more tradition drawing lately, anything to help strengthen my art skills.

Here the viking concepts.


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Host - Completed Render

I finished my latest image about 2 weeks ago. The total process for this one was definitely longer, especially since I tried out a few sculpts first to find a direction I wanted to follow. Was a fun project to work on and I learnt alot about vray and shaders in the one..

Some more low poly stuff is next in line.

Heres the final render.


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Host - Thumbnails

I've finished my 'thumbnails' for my latest zbrush project. I do like the idea behind 'thumbnails' and it definitely helps with the create process in the early stages and helps lock down a more solid design base. Following the instruction from my Bryan Wynia video, he used photoshop to extend the thumbnails, which I have also done, but I feel my sculpting is a lot stronger than my drawing.. I also didn't do as many, only 4 in this instance.

I've decided to go with number 1 [.....]

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