More Low Poly and a Texture Tweaking Gem!

After finishing my goblin project, which was all about high-res detail and epic render times, i've turned my attention back to low poly work for a Unity 3D project I'm working on.

I'll definitely get back to the high res stuff soon though as I have an idea in mind for my next project! But for now i'm working on a simple low poly character, i'm again tackling the hand painted textures, which is the biggest challenge for me.

But I'm always so impressed by how cool some of those textures can look. I'll post some WIP shots in a few days, but for now I want to leave you with this little gem I found!
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Goblin Final Render

I finally completed my goblin prison warden scene. This final render was constructed with Zbrush, 3DS Max, rendered with Vray and post processing in After Effects and Photoshop. The last few stages were a little bit rushed but I'm pretty happy with the final image. Full sized image here



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