Over the past month or so I've continued working with Unity3D or more specifically designing some low-poly characters for use in the Unity3D game engine.
Low poly modelling as its own challenges where I need to keep the total poly (triangles) down for best performance but still want to retain detail.
I've also learnt a massive amount over the past couple of months about hand painted textures, and I've definitely learnt a new respect for texture artists that achieve some amazing results through hand paint textures.
A great [.....]