So I completed the my first Zbrush project and even though I did not expect to create a polished render at the end of this learning exercise I'm really happy with the outcome. I learnt a great deal about sculpting, poly painting and even post processing in photoshop.
Here is a run down on the workflow I went through to get to the final render
1. zSketch Concept
Using zSpheres and zSketch I drew out the basic module I was looking for. It was originally [.....]
I've slowing been churning through the 'Intro to Zbrush' book, which I am getting a lot out of. I found a lot of good information on the creation of brushes and alphas and I subsquently spent ALOT of time mucking around with scales for my snake sculpt, which has now become my main project for learning the techniques in the book.
I now consider the sculpting part of the model complete and I will be moving onto poly painting and materials in the final chapters of the book.
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