Goblin love

Been a while between posts, but nothing new there. I've been working on a new project and I said this before but this time it is going to be a lengthy and more complex project. I'm not going to give too much away but I plan to render the final scene out in 3DS Max. I'll also sculpt some parts in Zbrush so there will be a big learning curve on the pipeline between the two systems,

I've been following some sculpting tutorials on Digital Tutors and I've pretty much completed the base sculpt which as I hope you can see is a goblin. 

I wanted this character to be frail and emaciated, as opposed to the typical bulky warrior type. I also wanted him to be old, which will hopefully set off the entire scene nicely.

Heres a few WIP shots then a test render of the naked goblin at the end.

Accessories and 3DS Max testing next!

Initial base mesh with minor sculpting

Some more sculpted details

Adding gums and teeth

More detail, sub div 4 here I think.

Base polypaint

ZBrush Render

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