Managed to put in some solid time over the past couple weeks to finish this one off. I'm actually really happy with how this one turned out. I definitely feel I've improved a lot in a few areas. Always learning though, never 100% satisfied, but great to call another image done.

Workflow
Sculpting and poly-painting in Zbrush, modelling, shaders in 3dsmax and rendered in Vray. Post production in Photoshop

Things I like
I think the number one thing I like most about this project is the rendering and lighting. I went for a brighter image and used HDRI image based lighting. Definitely helped add some life to the character. My Zbrush to 3ds Max workflow is much smoother now, especially in the areas of normal maps and displacement.

Things I Dislike
Some of the smaller objects shaders and textures are not very polished, I also don't particularly like the glass shader used on the windows, I think that could have been improved. I also had issues with 3ds max hair and fur and had to resort to straight fibermesh export for the beard, but I actually think it looks ok.

Things I Learnt
Lighting would be the number one area I feel I improved. Also the SSS skin shader is also the best one I have done yet!.

Next i'm going to do some more low-poly art and work on a Unity project for a while. No doubt another character render will be on the cards at some stage.

Heres the final image.



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