Still plugging away at my goblin prison project. I've now pretty much completed most of my Zbrush work for this phase and I'm happy to say I've finally bedded down my workflow of Zbrush to 3dsmax! This has taken a lot of time, experimenting reading etc, but I now have a method that can get great results in Vray for 3dsmax! Looking forward to some great renders!

As a side note I've read a lot of tutorials and posts stating that Zbrushs UV workflow doesn't yield good results, especially when using displacement maps. I must say I don't agree. At least in this project using UV master or even the AUVTiles has worked nicely, even with poly painted textures. Still, having said that, if you are painting textures in 2D say in photoshop then you'll need better UV layouts than the ones Zbrush generates.

So to show off my new workflow, here is some quick Vray renders of the goblins accessories, all using displacement maps on low poly meshes and also using poly painted textures.

Dagger in Sheath


Pants and Belt


Leather Shawl 


Leather Cap


Bone Pendant 


I've been experimenting a lot with Vray in 3DS Max, a renderer that I have not had much experience in. The main reason why I started looking at this render was I found an amazing site that has a perfect displacement from Zbrush to Vray workflow.

This area was a big unknown for me as I have never taken anything from zbrush into 3dsmax before, so I needed to bed down my workflow before I could fully commit to finalizing everything in zbrush.

The artist who put together this tutorial is Akin Bilgic and the workflow can be found here http://www.cggallery.com/tutorials/displacement/

He also has some really great work worth checking out.

So now i'm going on with creating the accessories for my goblin!

Heres some Vray test renders as well.

Vray Test Render - No displacement, lighting test


Vray Test Render - Subsurface Scattering and Displacement


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