Vray Displacement

I've been experimenting a lot with Vray in 3DS Max, a renderer that I have not had much experience in. The main reason why I started looking at this render was I found an amazing site that has a perfect displacement from Zbrush to Vray workflow.

This area was a big unknown for me as I have never taken anything from zbrush into 3dsmax before, so I needed to bed down my workflow before I could fully commit to finalizing everything in zbrush.

The artist who put together this tutorial is Akin Bilgic and the workflow can be found here http://www.cggallery.com/tutorials/displacement/

He also has some really great work worth checking out.

So now i'm going on with creating the accessories for my goblin!

Heres some Vray test renders as well.

Vray Test Render - No displacement, lighting test

Vray Test Render - Subsurface Scattering and Displacement

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