Crickey!! Another blog update so soon! What is the world coming too. Well actually my friends this is because I am really enjoying my current project and I'm happy to say I've made good progress. I have completed the modelling of the scene!!

I have been experiementing with various renders and also enviroment fog effects, the renders take approx 3 mins each time for a 640 x 480 shot. I assume now because I have a large number of objects such as stones for the path and gravestones that this is effecting the render time. I am sure I can use something like mr proxy to be smarter with lots of objects but I havent look into that just yet.

It is now time to move on to materials and rendering, but i think I am going to pause on the project for a little while and do some tutorials on these topics to get some more solid understanding under my belt.

I also need to mention my source and inspiration for this scene was something I totally stubbled upon on the web via a good old google images search. Denmark artist 'Thomas Meldgaard'  has an amazing portfolio here http://www.tinypilot.com/ and my scene is based on his image 'Bye Bye Mr Moon'

Here is the latest render!

So I've been getting stuck into things lately and I'm happy to say i've progressed nicely with a new project. I wanted to experiment with rendering and lighting so this project involves a stylized scene.

I used the mental ray daylight system to setup a moonlight scene, I followed some of the steps found in this great tutorial. http://www.polygonblog.com/3d-water-the-ocean/

I created the models so far the church, tree, fence and terrain. I've also added some mental ray area lights in the church. I've had to turn the multiplier up past 10000 to get the lights to show with the daylight system, I will need to investigate this further to see if its the best way to achieve this result.

I've a got a little bit of modelling left then I will look into the materials side of things.

So here is a shot of the scene so far.



A great example of integrated 3D effects into live action video. Very well done and a great game at that!

POrtal: Terminal Velocity
http://vimeo.com/43800150
Ok so I know my posts are very few and far between, but I can assure you I haven't lost my interest in 3D art. Personal and professional life have sometimes made it hard for me to find the time to work on projects and keep learning. But over the last month or so I'm happy to say I found some solid time to work on a project and I have completed my first full model and render base around a tutorial on the web. I found the process a great learning experience and feel very comfortable with a lot of different modelling techniques in 3DS Max. I realise I have quite a few incomplete projects which I will definitely endeavour to complete in the future, especially my two vehicles projects! For now I’m currently working on a character model and a stylised 'creepy' church scene. Hope to post some WIP soon! For now here are a couple of renders from my latest completed project "Future Bike"
Hello readers! As previously posted I have been on a long break from any 3d work. I have been busy with work and private life etc. I had thought I had lost a lot of my previous work during a rebuild of my PC, but I'm happy to say that being a good IT nerd like I am I backed it up and I still have it all ! Yay! So i've started a new project, modelling a Ferrari F430, yes another car I know and I didnt even finish the mustang!! But I managed to find some inspiration and get back into modelling. Good news is I havent forgotten everything I've learnt so far so I've made some fairly quick progress I think. I've nearly completed the front end of the car and I've recently found how useful the 'Swift Loop' tool is in 3DS Max, great for quickly creating those edge loops for hard surfaces. Here is what she is looking like thus far!
Hi Readers,

I havnt made an update in a long long time which is a shame I know.

I had some serious techinical issues an have lost a lot of my work :( :(

I will endevour to find some inspiration and get back on track soon.
Hi All, Its been a while since my last post. I haven't been working on the swordmaster lately, I think I needed a break. But I plan to finish the final textures this week.

In the meantime to keep my interest up, i've started two new projects.

One I'm box modelling a base mesh to then scuplt as my first ZBrush try.

The other i'm modelling a Mustang in 3DS Max.

I wanted to try some hard surface modelling to get some practice with hard edges and working with NURMS and Turbo Smooth.

Heres is image of the starting mesh.

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