Completed Project - Joe Pikey

I've been working on and off on this character for quite a number of months. I've called it done on 31st December 2014.

I feel like i'm always saying i've 'learnt a lot' doing this project. But I really have learnt a lot! From sharping up the displacement workflow, to experimenting a lot more with shaders and Vray render settings. So ultimately I think I've improved in a number of areas, but still so much more to learn and try.

I'm going to try something new to accompany my completed images, a small summary of things I've points I like, points I dislike and things I have learnt.

I'm next project will be something a little less intense and hopefully a bit more 'fun loving'. Keen to spend some time sculpting in Zbrush again!

Things I like

I'm happy with my displacement workflow this time around and I feel I can now get decent quality displacement maps out of Zbrush and rendered in 3DS Max Vray

I'm also happy with some of the shader work in the this project. Especially spent a lot of time working with the SSS2 shader for the skin.

Things I Dislike

Hair! Hair was definitely a challenge and I spent a lot of time testing different work flows for hair. In this project I settled with a mix of 3ds Max Hair & Fur modifier and also exported Zbrush Fibermesh.

The character also has very little hair because I was not happy with any other hair styles I came up with.

I also had trouble with post production again and still couldn't get multiple render elements to work as layers in Photoshop or After Effects. I also find that by that stage of a project i'm usually ready to move on. I'll need to do some more research in this area.

Things I Learnt

I learnt a lot about Vray in this project and many different render settings and parameters and how they effect the final look. I also spent a lot more time playing with shaders and textures.




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