Unity 3D

Its been a while since my last post (keeping a theme going there I think)

I have also been a little distracted from my Bruton project as I started exploring Unity 3D with the possible thought of creating a mobile game.

For those who are unaware Unity 3D is a development engine for 3D games and is particularly well known for success in the mobile game scene.

I've spent the last two weeks learning the basics of the Unity platform and more specifically how best to setup a pipeline between 3ds Max and Unity.

I have now created an animated character, with 3 animation clips built using the 3ds max biped system.

I then built a simple scene in Unity for the character and complied the project in the Unity web-player.

You can view my scene and the 3ds max character asset from the link below...

Unity 3D Web-player

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