Making thing pretty

I've spent the last day or so reading a bit about materials (3ds max bible) I think I have found my way around the material editor fairly well, but making realistic materials and maps seems to be a whole other challenge onto itself.

In the effort of keeping my posting fresh and updated i've posted the viking helmet with some materials applied.

Using a multi/subobject material, I threw in a few bump maps on the horns and helmet base to try and give it a more textured effect.

Here is another render, i call this one 'Disco Viking'

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